"I love a good war – the more dead bodies, the heavier my pockets."   - Shanni Therras, Merchant of Fortune

Khajit are a mysterious and fascinating race who live fairly untouched in their southwest desert nation of Khalifa. Historically very few races came into contact with the Khajit, however, over the years, the Khajit's innate feline curiosity about the outside world grew and they are now common sights in the ports and merchant districts of large cities across Terra.

Often peddling 'rare and exquisite' artifacts, Khajit are charismatic and persuasive traders who utilize the mystique of their people to sell snake oil and then leave before the truth is discovered. They were despised by both sides of the Great Wars for their practice of stripping the dead of their goods after a battle and selling the spoils back at double the price. This has led to a distrust amongst some races and Khalifa's infamous foreign policy of neutrality has not helped sway the common folk.

Khalifa is home to three independent cities, each with their own goals and system of governance. To make a major decision for the nation, 2/3 leaders must agree, however, constant politicking and feuding halts most progress. This independent, disagreeable streak manifests itself in each Khajit who take pride in trivial shows of rebellion. Overall, Khajit are a playful race of tricksters who enjoy puzzles and riddles and take pride in outwitting anyone they come across. 

Khajit Traits

Ability Score Increase

Charisma +1, Dexterity +1


Khajit mature early, reaching adulthood around 15 but live long lives, some reaching 120 years


Khajit are inclined towards the chaotic, refusing to submit to authority for the sake of it. While some tend to the evil side of the spectrum through a willingness to lie, cheat, and steal, they rarely go fully to the extreme and avoid acts of pure evil.  


Khajit vary in size and can grow anywhere from 4" to 6" in height. Their size is Medium. 


Base walking speed is 35 feet


Khajit speak, read, and write Common and Ta’agra. Ta’agra is a native Khajiti tongue that can only be spoken by those with a Khajit anatomy as other races do not have an adequate voice box, but it can be written and read in script form


Khajit follow three primary avatars: Lokita, the Goddess of Trickery, Zahira, the Goddess of Shadows, and Erathi, the Goddess of Love. Most Khajit pray to all three.


Khajit have excellent feline perceptions and have superior vision in dark and dim conditions. They can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. But they cannot discern color in darkness, only shades of gray.

Feline Grace

Khajit have Proficiency in Acrobatics

Natural Stealth

Khajit have Proficiency in Stealth

Soft Fall

Khajit pride themselves on landing on their feet and only take half damage when falling; in addition, they have Advantage on Dexterity saving throws.


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