Dragons in Dungeons
"A man with no home must make it wherever he finds himself. In one world I use my strength to survive, in the other, I use my head. The longer I live, the more the worlds seem to blur." - Thorrick Sikkel, mercenary
Half-orcs must fight to earn every inch of respect from both sides of their heritage. A life created by centuries-old enemies, Half-orcs were often the result of clashes between hostile ancestors and hold no true lands as a group.
Unlike Half-elves, Half-orcs receive greater support from their non-human side. Because Orcs value strength above all else, Half-orcs have been able to prove themselves in Orc culture and have even risen to the rank of Chief in some clans of Alfa.
A unique race, Half-orcs receive benefits from their special heritage and claim to be the best of both worlds. Orcish instincts make them aggressive and strong, but their Human ancestry gives them greater control over impulses. A temper, tempered, but ready to be unleashed.
Ability Score Increase
Half-orcs tend to stand over 6" to nearly 7". Their size is Medium.
Base walking speed is 30 feet.
Half-orcs can speak, read, and write Common, and Orcish. Orcish is grating and harsh. It has no letter system of its own but borrows from the Dwarvish script.
Thanks to their Orc blood, Half-orcs have superior vision in dark and dim conditions. They can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. But they cannot discern color in darkness, only shades of gray.
Half-orcs receive a diluted bloodrage from their Orc parent and may shrug off 1d4+(level/2, rounded down) damage points after being hit for the first time in combat
Half-orcs are proficient in one additional skill of choice