"I've forgotten more than most will ever learn. Who does that help? Maybe a memory potion would be of some assistance. I think I worked on that a few years back, didn't pass the tests – the subjects kept forgetting who they were and wandered off while I did the paperwork! The formula must be somewhere in this office…"          – Amadeus Nackelmurg, Head Mage of Dalmeny

Gnomes are a versatile and intelligent people with a knack for tinkering and invention. Small in stature but large in personality, Gnomes make up for being the smallest race in Terra by being the most unique in their problem-solving. A scientifically minded race, Gnomes have been responsible for much technological advancement throughout Terra including Airships, metallurgy, and weapon enchantment. Since the annexation of their homeland in the One Day War, Gnomes have found themselves a transient people, finding work and shelter wherever they can. A large collective has made a surprising alliance with the reclusive Centaur tribes in Orris and a new city Dalmeny has been established in the western region. Few seem to know the reason for Ostegard's annexation but rumours of a new element have been spread by the throngs of Gnomes who have been making the pilgrimage to the new city. However, Gnomes remain a playful and amicable race who enjoy a good joke and continue to innovate wherever they go. 

Gnomes are well suited to classes that require Intellect and are unable to grasp the intricacies of Barbarians

Stat Changes: Intellect +2, Dexterity +1, Strength -1

Skills: Gnomes are proficient with Investigation

Age: Gnomes mature slowly, not fully reaching adulthood until 40-50. Most live to 350 years with some pushing 500. 

Size: The average Gnome stands just over 3" with some reaching 4". Their size is Small. 

Speed: Base walking speed is 25 feet

Languages: Gnomes have a knack for languages. They can speak, read, and write Common and Gnomish and an extra language of choice. The Gnomish language is renowned for its technical treatises and its catalogues of knowledge about the natural world and books of research of current studies. 

Religion: The Gnomes believe that their people left the Feywild for greater knowledge millennia ago. They do not pray to a god but they acknowledge the wisdom of the Lords of the Fey and have been known to ask for advice. The Feylords vary in what they value.  

Special: Gnome size allows them to move through a space occupied by any creature of a greater size. Gnomes are proficient with Tinkerer's Tools and have advantage on saving throws against Intellect, Charisma, and Wisdom magic attacks. 


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