Dragons in Dungeons
"I've forgotten more things than most will ever learn. Who does that help? Maybe a memory potion would be of some assistance. I think I worked on that a few years back – didn't pass the tests! The subjects kept forgetting who they were and wandered off while I did the paperwork! The formula must be somewhere in this office…" – Amadeus Nackelmurg, Head Mage of Dalmeny
Gnomes are a versatile and intelligent people with a knack for tinkering and invention. Small in stature but large in personality, Gnomes make up for being the smallest race in Terra by being the most unique in their problem-solving.
A scientifically-minded race, Gnomes have been responsible for more than their share of technological advancement throughout Terra including airships, metallurgy, weapon enchantment, and bags of holding.
Since the annexation of their homeland of Orchard Island in the One Day War, Gnomes have found themselves a transient people, finding work and shelter wherever they can. A large collective has made an unexpected alliance with the reclusive Centaur tribes in Orris and a new city: Dalmeny has been established as an asylum. Few seem to know the reason for Ostegard's annexation but rumours of a newly discovered element have been spread by the throngs of Gnomes who have been making the pilgrimage to their new home.
Despite the hardships, Gnomes remain a playful and amicable race who enjoy a good joke and continue to innovate wherever they go. They aim to squeeze every possible ounce of enjoyment out of their three to five centuries of life.
Ability Score Increase
Gnomes mature slowly, not fully reaching adulthood until 40-50. Most live to 350 years with some pushing 500.
A Gnome's love of life inclines them towards good. Those who tend toward lawfulness are sages, engineers, researchers, scholars, investigators, or inventors. Those who tend toward chaos are minstrels, tricksters, wanderers, or fanciful jewelers. Gnomes are good-hearted, and even the tricksters among them are more playful than vicious.
The average Gnome stands just over 3" with some reaching 4". Their size is Small.
Base walking speed is 25 feet
Gnomes have a knack for languages. They can speak, read, and write Common and Gnomish and an extra language of choice. The Gnomish language is renowned for its technical treatises and its catalogues of knowledge about the natural world and books of research of current studies.
Gnomes believe that their people left the Feywild for greater knowledge a millennia ago. They do not pray to a god but they acknowledge the wisdom of the Lords of the Fey and have been known to ask for advice. The Feylords vary in what they value.
Gnome's small size allows them to move through a space occupied by any creature of a greater size, as long as they do not end their turn in the same space
Gnomes are proficient with Tinkerer's Tools and can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless 1 hour spent repairing it to keep the device functioning), or when dismantled; at that time, materials can be reclaimed. Gnomes can have up to three such devices active at a time.
Choose one of the following options:
Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of the Gnome's turns in a determined direction. It makes noises as appropriate to the creature it represents.
Fire Starter. The device produces a miniature flame, which can be used to light a candle, torch, or campfire. Using the device requires an action.
Music Box. When opened, this music box plays a single song at a moderate volume.
The box stops playing when it reaches the song’s end or when it is closed.